Version control
Version alpha 0.4:
* Fixed minor bugs with the rotation routine
* Added a hittest function that reads a bitmap and then store each point. Also
used on rotated pictures
* Added the first small hitpoint routine to calculate how much a tank shall
loose when getting hit
* Made the first routines for "getting dead"
* Added a name bare, and a progress bar showing how much hp a tank has left.
* Added feature of rotated bullet pictures. So when shooting insted of a dot,
you get a picture perfectly rotated with the angle it has in the air
Version alpha 0.3:
* Added turrets on the tanks
* Made the falling of tanks more natural. New method of calculation to get the
angle of the tank when it hit the ground
* Userinterface for changing the angle and power is completed.
* Added owner draw functions for all of the menus, so I made some simple gfx
stuff to start with.
* More cache optimizing so more speed got added! :)
* Tested with over 10000 bullets calcultations with a good speed. Even better,
it does not drop the speed when an explosion is made
Version alpha 0.2a:
* Made the tanks transparent. And the tanks can be changed without
recompilation.
* Updated the routines for changing the angle of the tank when the ground
changed
* Optimized the drawing. Rotation and SetPixelV and GetPixel routines in VC++
are REALLY slow! :(
* Added the character "Ronny" from "Reservatet" in LGV. (This
is just for 4 and will not be spread when the game is released for real)
* Tested with 1000 bullets calcultaions. Seems OK.
Version alpha 0.2b:
This was the first public release and these features:
* Changeable map
* Something that could look like a tank
Version alpha 0.1:
Nothing much to say here, it all started with the idea. Then we all start
testing stuff that I could do!
This was not released to the public
01. mai 2003 23:44:39